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You build cities and sent units to explore and fight. There is some similarity to RISK on a level, but this game is much more complex and detailed. Would it be worth it for me to buy this game? I'd love it if someone could tell me a little more about it. I really love strategy games and (I don't know if it's similar at all) I am pretty freaking awesome at Risk. M9660077 původně napsal:I have seen a lot of screen shots and trailers for this game but I was wondering if anyone could tell me whether or not it's a "good" game to play for a new computer gamer. If you don't like the base game, chances are the extra content won't help, but it's worth a try if you're a Strategy game fan. If you do, then I'd highly recommend picking up Gods and Kings, as well as any packs with Civilizations that look interesting, although you may want to skip the content which doesn't involve Civilizations, as the rest is rather lackluster in content. That being said, you can ignore both of them for the time being the base game, if you choose to buy it, should be enough to tell you whether you like it or not.
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If there is a demo you can play, I'd suggest you give it a whirl, but if you're a fan of Turn-Based Strategy games, then chances are on your side that you'd enjoy Civilization V unfortunately, the bad part is that you'll need to shell out a fair bit for a 'complete' experience, as Gods and Kings adds some more content, particularly Religion and Espionage, while a few Civilizations must be paid for. If you're looking for a game that allows you to build an empire through times of peace and war, that allows you to micromanage to a fair degree or simply ignore the smaller aspects of the game, that allows you to play with a variety of different strategies and allows you to try multiple Civilizations that differ from each other, not to mention the large amount of Workshop content, from units to Civilizations to maps, then I'd highly recommend you try it. Each Civilization is unique from the rest, and while the vast majority of buildings and units are available to every Civilization, all of them have a unique unit or two, some have a unique building and some even have a unique improvement every Civilization also has a unique ability, which can change how you play and makes each new game more 'fresh', even if some Civilizations play similarly. There's a plethora of ways to play and win: dismantle every enemy Capital City, use cunning diplomacy to secure the majority vote at the United Nations, stay with a small empire and win with your Culture, advance your Technology to the skies in order to complete the Apollo Space Program and complete a Rocket Ship or simply allow time to be the victor, and let 'scores' settle the matter. While it may sound 'boring' and not for everyone, the micromanagement needed can be reduced in many ways, or one could simply ignore certain aspects based on what one wishes to do depending on how many other Civilizations are in game, and more importantly, who these Civilizations are, each game will be different. While I've never played Risk, I imagine it has some similarities essentially, Civilization V is an empire management game, in the sense that you build an empire diplomatically, technologically, economically, militarily, culturally and, if you have Gods and Kings, religiously.
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